GLF Schools

GLF Schools

GLF Schools was founded in 2012 in order to enable the federation of Glyn School (an academy in 2011) and Danetree Junior School. Together, we began our journey to become a MAT of more than 1000 talented staff working with over 10,000 children in 40 schools across 5 regions in southern England.

Design and Technology

Welcome to our Design and Technology Curriculum

At Cuddington Croft, we develop our children's problem solving skills and creativity as they explore the key aspects of effective Design and Technology lessons in order to prepare them to for their ever changing future.

Our Design and Technology Intent

In Design and Technology, our children will learn life-long skills and technical knowledge as they follow a process whereby they research, collect data, design, test protocols and make and evaluate work to create a functional and purposeful item. Within this subject, our children will learn about food technology which includes learning about where our food originates, how to cook and apply the principles of nutrition and healthy eating. Instilling a passion for cooking in pupils will also encourage children to develop this life skill through further opportunities such as after school clubs, which will prepare them in later life. They will also explore textiles and learn sewing skills as well as developing their construction skills using a range of materials and tools.

Our Design and Technology lessons are underpinned by school values of approaching the tasks with resilience and a growth mindset as well as applying our 6Cs and packtypes as we work together with our peers to meet a design specificiation. 

Implementation - how is Design and Technology planned and taught? 

In all year groups, Design and Technology lessons are planned in a series of sequential lessons which follow a design process. This will begin with children having a brief to design for, this is for a purposeful or functioning product with criteria they must meet. Children will then create a design to meet this brief, considering materials, construction methods and tools they may need to make the item. This may also include testing materials and protocols to see which work best. Next, the children will create their products using their designs to guide them and then finally test to ensure the product functions and meets its purpose. They will then evaluate against their original criteria to judge how well their project went. The children will learn new skills through guided and modelled teaching, progressing and building on prior learning. The children will be taught to use different tools and materials. They will learn lifelong skills such as sewing, cooking and construction as well as being taught how to work towards a brief and make decisions on what is the best option and evaluate both their own and their peers' work. 

Every year, we also have an ‘Enterprise week’ which gives the children an excellent opportunity to practice their Design and Technology skills. In this week, the children work as a year group  to design a product to sell to parents and are in competition with other year groups to make the most profit. The children will design, make and evaluate their products within this week and are given a budget to work with in which they must consider all materials they will need to make their products as well as costs for advertising and promoting, this again teaches them a lifelong skill of being cost-effective and budgeting.

Impact - what does progress look like? 

Work shows that children at Cuddington Croft thoroughly enjoy this subject and evidences a progression of practical skills throughout the school as well as a development in the children’s design skills. Our children demonstrate a clear understanding and coherence of technical vocabulary, and knowledge of the design process. This is also evident when children showcase their home learning (homework), enjoyment and understanding in theme class exhibitions.

When our children leave Cuddington Croft, a good learner in Design and Technology will:

Have a positive attitude towards design and technology and are curious to learn more and engage in self-exploration.  

Be able to plan their work and possess control over different design techniques demonstrating flexibility throughout the process.  

Think critically about their own and others’ work, justifying their choices and reflecting on how to improve whilst demonstrating relience and a growth mindset.

Be able to apply this understanding and these key skills to their own lives.